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Western Producer

Publication Redesign & 100th Anniversary Game

Modernized Canada's oldest agricultural publication — redesigning article pages, category layouts, and building an entirely new markets experience. Then designed a gamified anniversary app that hit 16-minute engagement in one month.

Role
Sole UX/UI Designer
Scope
Publication + App
Team
1 Designer + Dev Team
Platform
Web + Mobile App
Status
Live
Part 01

Publication Redesign

Modernizing a 100-year-old digital experience

Western Producer is Canada's oldest agricultural publication, serving Prairie farmers since 1923. The digital platform carried decades of legacy design decisions — cluttered layouts, ad-heavy article pages, and a markets experience that hadn't evolved with how farmers actually consume commodity data.

As the sole UX/UI designer, I was responsible for modernizing the entire digital experience — article pages, category layouts, the markets section, digital edition browsing, and subscription management — without alienating a loyal readership that values function over novelty.

02Article Page Redesign

Stripped away the clutter — ad-heavy sidebars, competing widgets, and dense layouts — and replaced it with a clean reading experience. Full-width hero imagery, proper typography hierarchy, structured “Why This Matters” sections, and a reading list that keeps users engaged without overwhelming the primary content.

Before
Western Producer article page before redesign — cluttered layout with sidebar ads, widgets, and dense navigation competing with article content
After
Western Producer article page after redesign — clean reading experience with full-width hero, proper typography, structured sections, and minimal distractions
03Category Page Redesign

Category pages were flat article lists with no visual hierarchy. Redesigned them with a featured story hero, trending content grid, and structured sections — giving editors a layout that highlights what matters while staying scannable for farmers who check these pages daily.

Before
Western Producer category page before — flat article list with no visual hierarchy, cluttered sidebar, and competing ad placements
After
Western Producer category page after — featured story hero, trending content grid, structured More Stories section with clean visual hierarchy
04Markets Page — New Experience

The markets section is the most-visited part of Western Producer — farmers check commodity prices the way traders check stocks. Designed an entirely new experience from scratch: information architecture, user flows for different commodity types, and responsive layouts that give farmers real-time price data, trend charts, and market news in one unified view.

Markets page information architecture — sitemap and flow planning showing content hierarchy and navigation structure
1 / 4

Information architecture, user flows, mobile screens, and desktop layout

05Digital Edition & Subscription

Redesigned the digital edition browsing experience — transforming a basic PDF viewer into a scannable, browsable format. Streamlined subscription billing and account management from a confusing multi-page flow into clear, straightforward states.

Digital edition redesign — Figma workspace showing the new browsable digital edition experience with issue covers, article previews, and navigation flow
Digital Edition Redesign
Subscription billing redesign — account management, billing states, and subscription management flows showing before and after design iterations
Subscription & Billing Flows
Part 02

100th Anniversary Challenge

A gamified reading app — designed and shipped in one month

For Western Producer's 100th anniversary, the brief was to design something that celebrated a century of agricultural journalism — not with a retrospective, but with an experience that made farmers actively engage with the content.

The constraint: one designer, one developer, one month. The result: a gamified daily-challenge app where farmers read articles to find hidden clues, earn points, and compete for prizes.

The Game Loop
01
Open AppDaily challenge waiting
02
Read ArticleFind the hidden clue
03
Submit AnswerValidate the clue
04
Earn PointsStack entries for prizes
05
Come Back TomorrowNew challenge, more entries
Western Producer Challenge app dashboard showing daily streak reward, play challenge button, and achievements overview
Dashboard
Wordle-style daily challenge tutorial screen showing how letter clues work — correct spot, wrong spot, and not in word
Daily Challenge
Achievements screen showing milestone badges — Challenge Conqueror, Veteran, and Elite Challenger with ticket rewards
Achievements
Dashboard scrolled view showing full achievement tracker with completion progress bars and daily streak counter
Progress
Average Session Engagement

16 min

In an industry where 2-minute sessions are the norm, farmers were spending 16 minutes per session reading articles and hunting for clues. The content was the game.

08Results

16 min

Avg Game Engagement

Daily

Return Frequency

100 yrs

Content Leveraged

1 month

Game: Design to Launch

1 Designer

+ 1 Developer

5+

Pages Redesigned

FigmaWireframingUser FlowsInformation ArchitectureiOSAndroidResponsive DesignGoogle AnalyticsGamification DesignContent StrategyData VisualizationEngagement Design

Western Producer taught me that redesigning for a loyal audience is harder than designing from scratch — and that the best gamification doesn't feel like a game.

On the publication side, every change had to earn its place. Farmers who've read Western Producer for decades notice when their reading list moves, when the article layout shifts, when the markets page loads differently. The redesigns couldn't be change for change's sake — they had to make the daily workflow measurably better while respecting the muscle memory of a loyal readership.

On the Challenge app, the insight was simpler: farmers weren't opening the app because they liked games. They opened it because they had a challenge waiting, and the challenge happened to involve reading something interesting. The 16-minute engagement wasn't clever mechanics — it was because the content was genuinely worth reading, and the game just gave people permission to spend time with it.

Interested in working together?

I design products that ship — and prove their value with real metrics.

Get in Touch
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